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Motocross game, browser prototype to Unity 6

Dirt Bike Dialed: The Game Reloaded, From Browser Prototype to Unity 6

One motocross game in two chapters. The browser prototype proved the riding, the track builder, and the community loop. The Game Reloaded takes the same project into Unity 6 as a native 3D game, in development for PC on Steam, Android, and iOS.

Unity 6 development capture: the rider jumping past the Sawyer Creek Race Park lodge

Where it started

Most product marketing asks for attention before it gives anything back. Dirt Bike Dialed needed a more natural bridge between the motocross community and the brand's suspension tools.

The answer was not another landing page. It was a real game with enough feel, replay value, and personality to stand on its own, with the brand invitation kept light and late in the experience.

Physics first

The browser game pairs Phaser rendering with Planck.js physics and a fixed-timestep race loop. The bike uses a chassis, two independently suspended wheels, rear-wheel drive, braking, and rider lean to create a readable side-scrolling motocross feel.

Landscape touch controls were tuned for two-thumb play, while the camera, respawn rules, countdown, timing, and results flow were refined around short repeatable runs. It loads in the browser with no account or app install required.

Players become track builders

A visual mobile track editor lets players sculpt terrain, place calibrated obstacles, test ride through the real race loop, and lock a finished track. Share links preserve the track data so another player can open the same course without rebuilding it.

Community Tracks adds discovery, previews, installs, and replay. Leaderboards attach competition to each stable track, turning a single-player run into an ongoing community challenge.

A world with its own identity

Bright motocross art, the branded rider and bike, sound effects, sponsor boards, and three scenery kits give the game more than a functional shell. Stadium Supercross, Southern California MX, and Pacific Northwest Forest each change the atmosphere without changing the competitive physics.

The brand appears where it belongs: on the launch, on trackside details, and after a run. The game remains the main event.

Chapter two: The Game Reloaded

The browser game became the prototype for something bigger. Dirt Bike Dialed: The Game Reloaded continues the same project in Unity 6, bringing the riding, the tracks, and the world into a native 3D environment.

The visual direction is authentic motocross in a deliberately simple world: full-size bike and rider proportions, readable terrain, and race parks like Sawyer Creek with a lodge, a registration shack, and a groomed track out front. A Track Workshop carries the original idea forward, letting players shape a track, dress the scenery, and ride it in the same loop of ride, test, and refine.

Troy rides motocross, so the bike's feel is the first thing that gets judged and the last thing that gets compromised. The screenshots on this page are real development captures, not concept renders.

Where it stands

The browser prototype is live with built-in tracks, player-created courses, community discovery, leaderboards, and a complete mobile race loop. You can play it now.

The Game Reloaded is in active development, headed for PC on Steam, Android, and iOS. Today's builds are private test builds. There is no public native release yet, and we will not call it one until there is.

Built with

  • Unity 6
  • C#
  • Universal Render Pipeline
  • TypeScript
  • Vite
  • Phaser
  • Planck.js
  • Supabase
  • PostgREST
  • Vitest
  • Playwright
  • Vercel

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